humanise [humanize, -USA] - перевод на испанский
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humanise [humanize, -USA] - перевод на испанский

1994 RACING VIDEO GAME
Cruisin usa; Cruising USA; Crusing USA; Crusin' USA; Cruisin' USA; Cruisn USA
  • Arcade version screenshot
  • Arcade version

humanise [humanize, -USA]      
(v.) = humanizar
Ex: This article analyses the factors that call for humanising library and information activities.
humanising [humanizing, -USA]      
= humanizador
Ex: The librarian is the humanising link between the computer and the people.
human1      
(n.) = humano, ser humano
Ex: Intelligent agents are based on the concept of shared abilities and cooperative learning between humans and computers.
----
* human-oriented = pensado para el usuario, diseñado para el usuario, orientado al usuario, orientado a la persona
* human-centred [human-centered, -USA] = centrado en el hombre, orientado hacia el hombre, basado en el hombre
* human-centredness [human-centeredness, -USA] = centralización en el hombre, orientación hacia el hombre
* human civilisation = civilización humana
* human cost = coste de vidas humanas
* human history = historia de la humanidad
* human-machine = entre la máquina y el hombre, de la máquina y el hombre
* humans = personas, gente
* human-system = entre el hombre y el sistema

Определение

Humanize
·vt To give a human character or expression to.
II. Humanize ·vi To become or be made more humane; to become civilized; to be ameliorated.
III. Humanize ·vt To convert into something human or belonging to man; as, to humanize vaccine lymph.
IV. Humanize ·vt To render human or humane; to Soften; to make gentle by overcoming cruel dispositions and rude habits; to refine or civilize.

Википедия

Cruis'n USA

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., and manufactured by Midway Games. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

Cruis'n USA is branded as the first release of the "Ultra 64" platform collaboration between Midway and Nintendo, although it was based on the Midway V-unit arcade hardware, predating the Killer Instinct arcade hardware which would become the Nintendo 64. The home port was published by Nintendo as part of the deal.

The arcade version was critically and commercially successful, drawing favorable comparisons to Sega's Daytona USA. The Nintendo 64 version received poor reviews, but was also commercially successful. It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.